Godot · Sprites
AI Enemy Sprite Pack for Godot 4
Enemy variety without style drift — one Style Lock reference keeps them a family, not strangers.
Preset prompt
Enemy pack (grunt, ranged, tank), 48×48, matched palette, patrol + attack animations each, transparent background.Try it in DesiStudio →Step-by-step
- 1
Write a locked prompt
Use the preset below — it fixes silhouette, palette and frame count so the AI keeps the enemy consistent across every frame.
- 2
Generate a transparent-alpha sheet
DesiStudio exports true alpha PNG (color type 6) — no white halo, ready for engine import.
- 3
Import into Godot
Drop the PNG into your Godot project, slice by frame width, and set filter mode to Point (no filter) for pixel art.
- 4
Wire the animator
Create an AnimationPlayer and reference the sliced frames in order.